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Top Tech Companies (566)

Gaming
62 Employees

CrowdStar is a global leader in mobile and social gaming developing entertainment for women. The company's flagship fashion styling game Covet Fashion entertains millions of women daily. Founded in 2008, CrowdStar has deep roots in designing inventive games for women. The company is backed by strategic investors Time Warner and Intel Capital and boasts global partnerships with Tencent, NHN and Facebook. CrowdStar's games can be found across multiple platforms including Apple's iOS, Google Play, Amazon and Microsoft.


Gaming
312 Employees

Linden Lab develops platforms that empower people to create, share, and benefit from virtual experiences. Founded in 1999, the company first launched Second Life, the groundbreaking virtual world enjoyed by millions around the globe, in 2003, which has since gone on to boast nearly two billion user creations and a vibrant $500 million (USD) economy. The company further expanded its portfolio in 2017 with the public beta release of Sansar, a free platform making social VR more accessible and immersive, available on Windows PCs and compatible with HTC Vive and Oculus Rift. For more information, visit its website at https://www.lindenlab.com/.


Gaming
61 Employees

Pixowl Inc. is a San Francisco based start-up that develops awesome family mobile games. With over 10M players, one of Pixowl's best titles, "The Sandbox" was selected by Apple as Best Games of 2012: Hidden Gems and is considered a top World Builder game, along with Minecraft, where players can create and share their very own worlds in pixels. Play now! - http://thesandboxgame.com/download Pixowl new product "Greedy Grub" launched as a mobile game, comic book and plush toy: http://www.greedygrub.com/ Pixowl is working to build a big entertainment family brand on mobile.


Gaming
505 Employees

Niantic is the world’s leading AR technology company, sparking creative and engaging journeys in the real world. Our products inspire outdoor exploration, exercise, and meaningful social interaction. Originally formed at Google in 2010, we became an independent company in 2014 with a strong group of investors including Nintendo, The Pokémon Company


Gaming
56 Employees

Gaia makes games that capture the imagination. With beautiful artwork and compelling game design, our innovative titles have delighted millions of players -- and we're just getting started. With a long-standing culture built on creativity, collaboration, and quality execution, along with investor backing from leading VCs at Benchmark and Redpoint, we have the team, talent, and resources to build smash hits loved by gamers around the globe. The Facts: -As a pioneer in virtual goods, our profitable titles have given us a solid foundation and pointed us toward bigger successes ahead. -In 2011, Monster Galaxy reached over 25 million players worldwide, ranking #4 on Facebook and #3 on iTunes. -Located in North San Jose, we're the South Bay's biggest social/mobile gaming company.


Gaming
205 Employees

Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre. They have been bringing world-class social slots to real slots fans ever since. What followed was extraordinary growth, and it didn’t take long for Product Madness – now a mover and shaker in social casino circles – to catch the eye of Aristocrat Technologies Inc., one of the world’s largest manufacturers and designers of casino slot machines. So, in 2012, Aristocrat acquired the Madness, bringing together groundbreaking, land-based slots content with some of the greatest social slots gaming anywhere on the web. Both companies haven’t looked back ever since! By leveraging Aristocrat’s much-loved and successful brands, Product Madness’ flagship and most popular title, Heart of Vegas, has beguiled and entertained virtual currency players since launching in 2013. Indeed, Heart of Vegas is a top-grossing game on Facebook’s charts and continues to capture mobile markets around the globe – including reigning as the #1 top-grossing social casino iOS app in Australia. If you would like to understand how Product Madness use and maintain your data, please see the link below in relation to our commitment in line with GDPR.


Gaming
111 Employees

Hunt A Killer an entertainment service that challenges its players to hunt and catch a killer.


Gaming
81 Employees

Super Evil Megacorp is a team of masters-at-their-craft from core game developers such as Riot Games, Blizzard Entertainment, and Rockstar Games. The company’s first title Vainglory, quickly rose to become the world’s largest mobile eSport after its global launch in early 2015. In less than a year, Vainglory has held live competitive gaming events in Asia, North America, Europe and South America. In addition to its success in the eSports realm, Vainglory has received top game development honors including Apple’s “Best Apps” in 2014 and 2015, the Apple Design Award at WWDC, The IMGA’s Best Technical Achievement and People’s Choice Awards, and the Tabby Award for Best iPad game in the RPG, Simulation and Strategy category. Super Evil Megacorp is based in San Mateo, CA. The team is currently 55 people and they are hiring. Super Evil has raised $41M in funding from backers including General Catalyst, Index Ventures, Signia Venture Partners, Korea Investment Partners, CrossCut Ventures, Initial Capital, The Raine Group, ZhenFund, Yuri Milner, and Jim Breyer of Breyer Capital. For more information, visit http://www.superevilmegacorp.com/ and http://www.vainglorygame.com/.


Gaming
81 Employees

Super Evil Megacorp is a team of masters-at-their-craft from core game developers such as Riot Games, Blizzard Entertainment, and Rockstar Games. The company’s first title Vainglory, quickly rose to become the world’s largest mobile eSport after its global launch in early 2015. In less than a year, Vainglory has held live competitive gaming events in Asia, North America, Europe and South America. In addition to its success in the eSports realm, Vainglory has received top game development honors including Apple’s “Best Apps” in 2014 and 2015, the Apple Design Award at WWDC, The IMGA’s Best Technical Achievement and People’s Choice Awards, and the Tabby Award for Best iPad game in the RPG, Simulation and Strategy category. Super Evil Megacorp is based in San Mateo, CA. The team is currently 55 people and they are hiring. Super Evil has raised $41M in funding from backers including General Catalyst, Index Ventures, Signia Venture Partners, Korea Investment Partners, CrossCut Ventures, Initial Capital, The Raine Group, ZhenFund, Yuri Milner, and Jim Breyer of Breyer Capital. For more information, visit http://www.superevilmegacorp.com/ and http://www.vainglorygame.com/.


Gaming
54 Employees

nWay was founded by Tony Harman, Taehoon Kim and Dave Jones, gaming and startup veterans, who want to bring fun console-quality multiplayer games to the web and mobile platforms. nWay’s games will be free-to-play and our business model is based on the sale of virtual goods/microtransactions. Our team has collectively developed and launched over a dozen hit console and online games, including several that have redefined their respective genres: Lemmings, Grand Theft Auto, The Sims 2, Dead Space 2, FIFA Online, and Lineage II. All together, the nWay team has helped the industry generate billions of dollars in sales and is comprised of leading developers and executives from RockStar North, Electronic Arts, Google, LucasArts, Maxis, NCSoft, Nintendo, PDI/DreamWorks, and Tencent. In September 2012, the company revealed the development of it's first name, ChronoBlade. ChronoBlade will enter a closed beta testing phase later this year and will be released across various web, social, and mobile platforms. To learn more about ChronoBlade and to register for exclusive closed beta access, visit the game’s website at chronoblade.com and “like” the Facebook page at facebook.com/chronobladeonline .


Gaming
100 Employees

Appotronics specializes in the laser display fields.


Gaming
109 Employees

In the future gaming is free, it’s fun, and it’s all about creating the best experiences, both in game and out. Games should be an exercise in passion, in joy. Free games should be fun through and through, with interesting ways to add from there. Games should be about that special and effortless connection between the player and a world. Games shouldn’t be a war of budgets or metrics. Those things help, but we believe they’re tools, and they should serve both the games and their players in a healthy way. Creation of games, of services, of everything we do, should be fearless experimentation and constant iteration. Being at Trion means being open to giving and receiving honest feedback. It means playing the hell out of our own games. It means listening to and being a part of teams who are always inventing, refining, and making things as good as they can be. It means always getting better and having an eternal willingness to learn and evolve. It means being our own worst critics. It means only being happy when our players are. It means giving back with Extra Life and Doctors Without Borders and people who know we’re in this together in the best possible sense. Sound like your cup of tea? Join the team and help make the games of tomorrow, today.


Gaming
124 Employees

The future is mobile. Apptitude helps you get there with custom-made, professionally designed and developed apps.


Gaming
19 Employees

Gram Growth is the best Instagram bot and Instagram post scheduling service.


Gaming
2 Employees

TidePool is a Quantified Self app that provides scientifically designed games to enhance brain fitness and data driven insights about personal growth. As a team we believe in the culture of freedom and responsibility. We work in a fast paced agile environment where each member contributes to feature decisions, architecture, and visual design. You'll never stop learning here and we are at a size where every bit of your work directly shapes the company. We are backed and supported by top tier investors including RedPoint Ventures (Geoff Yang), Harrison Metal (Michael Dearing), Resolute.VC (Mike Hirshland) and Tim Draper. We're located in the beautiful San Francisco (near AT&T ball park), offering great health benefits, gym memberships, flexible vacation and work hours, public transportation subsidies, and lots of food on hand. We are willing to fly you in for interviews and even relocate you to the sunny side. Join us and be a part of the change that you’d like to see in the world!


Gaming
47 Employees

Exent is the number one Games on Demand provider in the world delivering more than 2,000 PC and Mobile games from more than 150 publishers and developers – including PopCap Games, iWin, Oberon and Ubisoft - through monthly subscription and free, ad-supported offerings to millions of players. Exent's premium subscription services are offered as a turnkey, white label solution, enabling Broadband Providers, Mobile Carriers, OEMs, Websites, and retailers to offer Games on Demand to their end users. Exent's ability to raise ARPU has led large operators such as Verizon, CenturyLink, T-Mobile, Telstra and others to select Exent as the provider behind their game services. Additionally, Exent reaches gamers directly through owned and operated services under the FreeRide Games and GameTanium brand names. Exent gives gamers the freedom to play wherever and whenever they want including on PC, Mobile, Tablets, and TV. Exent is fulfilling its play anywhere vision to power the industry's first seamless gaming experience across multiple platforms. Exent is a private company, financed by private equity shareholders. Among its leading shareholders are strategic investors – Intel Capital, Cisco, Time Warner, Comcast, Singapore Telecom, Bezeq and Venture Capital Firms, such as NEA, Concord Ventures, General Atlantic Partners, Temasek Holdings, Magnum Telecommunications, and Avansis Ventures.


Gaming
2,365 Employees

Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.


Gaming
807 Employees

Bottle Bullseye is a bottle flip game by AKE Games.


Gaming
22 Employees

Drivetime is developing the next generation of interactive entertainment targeted at a huge but underserved market: drivers.


Gaming
70 Employees

Flipline Studios is a game development studio from Cleveland, Ohio that focuses on creating unique and enjoyable games for anyone.