2K - TEST- GH API (NoEA)
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Big Data
Leads the strategy and execution of external game development partnerships for a AAA project. Builds outsourcing pipelines, workflows, trackers, review processes, and onboarding systems; sources and negotiates with vendors; manages budgets, forecasts, schedules, contracts, quality, risks, and delivery reporting. Partners with production, art, discipline leads, legal, procurement, IT, and security. Establishes the external development function from the ground up and eventually grows and mentors its team.
Big Data
Lead the design and implementation of complex multiplayer game features, especially reward loops, game economies, and systemic content. Drive features from concept through execution, iterate rapidly in-engine, align cross-functional teams, and provide design leadership. Analyze economy models and player behavior, respond to feedback, mentor peers, and improve competitive PvP gameplay experiences under production constraints.
Big Data
Develop and optimize shaders, master materials, and rendering pipelines in Unreal Engine. Establish shader standards, build validation tools, profile performance, and resolve technical pipeline issues across platforms. Create documentation and reusable best practices for materials, textures, meshes, LODs, and asset organization. Collaborate with art, engineering, design, animation, and lighting teams to solve production challenges and improve visual quality while maintaining performance.
Big Data
Lead the design, implementation, optimization, and maintenance of scalable in-game UI systems using Unreal Engine, Blueprints, UMG, AngelScript, and UI Materials. Translate UX designs into performant gameplay implementations, establish architecture and workflow standards, collaborate with multidisciplinary teams, evaluate new tools, and mentor technical designers. Contribute to hiring, onboarding, technical roadmaps, and the growth of the UI technical design function across multiple platforms.
Big Data
Develop production-ready character concepts from exploration through final designs, translating ambiguous briefs into visual solutions aligned with narrative, gameplay, and art direction. Create sketches, turnarounds, style guides, and supporting documentation; collaborate with art and cross-functional teams to support 3D production; mentor artists; improve workflows; and independently manage complex assignments and priorities.
Big Data
Lead a gameplay feature team for an online multiplayer game, setting scope, design objectives, sprint priorities, and execution standards. Manage, mentor, and provide feedback to designers while aligning cross-functional teams on tradeoffs and dependencies. Design and lead integrated multiplayer systems, evaluate player feedback, support live-service development, and ensure cohesive implementation across UI, art, engineering, audio, and VFX using Unreal Engine and Blueprint scripting.
Big Data
Lead online services for a AAA cross-platform free-to-play game: set technical vision, manage Backend and Build Engineering, own release management, launch readiness, CI/CD and submission pipelines, observability and incident response, partner with Product/Analytics for experimentation and telemetry, and direct frontend online systems (authentication, matchmaking, social, commerce, player safety).
Big Data
Design and implement player bots using C++ and Unreal Engine 5. Create combat, traversal, team, and humanization systems; extend the utility AI framework, optimize large bot populations for performance, and build bot evaluation and automated testing tools in partnership with design.
Big Data
Lead Animator creates and implements high-quality in-game animations in Unreal using animation systems and Blueprints, sets up blends/overlays/events, prototypes gameplay animation, mentors and leads animators, defines animation standards, collaborates with technical artists and production, and helps plan and estimate animation work while escalating artistic issues as needed.
Big Data
The Expert UI Engineer will lead UI development for an AAA multiplayer game, focusing on building scalable and accessible UI systems while mentoring other engineers.
Big Data
Lead multiple game features and departments from concept to release, create and manage schedules and milestones, identify and mitigate risks and scope creep, and mentor production staff. Act as feature owner, coordinate cross-discipline dependencies, resolve impediments, and communicate status to stakeholders to ensure timely, high-quality deliverables.
Big Data
Leads the WWE 2K DevOps team by defining technical strategy and building reliable CI/CD pipelines, infrastructure, deployment automation, developer tooling, and observability practices. The role improves development and production environments across Windows and Linux, establishes operational standards, supports documentation, and drives collaboration across studio teams. Responsibilities include ensuring scalability and performance, refining workflows, and providing technical leadership in an ambiguous, multi-team environment.
Big Data
Update and optimize character body and facial rigs for NBA 2K, improving deformation and anatomical accuracy. Build node networks, implement blendshapes and corrective shapes, create skinweight maps, and automate workflows with Python. Debug rigging issues, collaborate with technical artists, engineers, and art departments, and contribute to documentation, pipeline improvements, and scalable workflows.
