2K - TEST- GH API (NoEA)
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Big Data
Develop production-ready character concepts from exploration through final designs, translating ambiguous briefs into visual solutions aligned with narrative, gameplay, and art direction. Create sketches, turnarounds, style guides, and supporting documentation; collaborate with art and cross-functional teams to support 3D production; mentor artists; improve workflows; and independently manage complex assignments and priorities.
Big Data
Create production-ready 3D characters, creatures, and weapons from high-resolution sculpts through modeling, topology, UVs, baking, texturing, materials, and Unreal Engine integration. Own complex assignments, establish character art standards, solve visual and technical challenges, mentor artists, improve workflows, and oversee external vendor deliverables. Collaborate across art, animation, gameplay, narrative, and other disciplines to ensure assets meet artistic and technical requirements.
Big Data
Leads production across multiple game development areas and crafts, overseeing milestone delivery, schedules, roadmaps, risks, scope, communication, and process improvements. Partners with studio and discipline leadership on strategy, staffing, hiring, and organizational vision. Manages and mentors producers, develops production talent, resolves impediments, improves team health, and ensures teams align with project and business goals. Requires strong game development knowledge, advanced planning and communication skills, and JIRA and Agile proficiency.
Big Data
Lead a gameplay feature team for an online multiplayer game, setting scope, design objectives, sprint priorities, and execution standards. Manage, mentor, and provide feedback to designers while aligning cross-functional teams on tradeoffs and dependencies. Design and lead integrated multiplayer systems, evaluate player feedback, support live-service development, and ensure cohesive implementation across UI, art, engineering, audio, and VFX using Unreal Engine and Blueprint scripting.
Big Data
Lead online services for a AAA cross-platform free-to-play game: set technical vision, manage Backend and Build Engineering, own release management, launch readiness, CI/CD and submission pipelines, observability and incident response, partner with Product/Analytics for experimentation and telemetry, and direct frontend online systems (authentication, matchmaking, social, commerce, player safety).
Big Data
Design and implement player bots using C++ and Unreal Engine 5. Create combat, traversal, team, and humanization systems; extend the utility AI framework, optimize large bot populations for performance, and build bot evaluation and automated testing tools in partnership with design.
Big Data
Lead Animator creates and implements high-quality in-game animations in Unreal using animation systems and Blueprints, sets up blends/overlays/events, prototypes gameplay animation, mentors and leads animators, defines animation standards, collaborates with technical artists and production, and helps plan and estimate animation work while escalating artistic issues as needed.
Big Data
The Expert UI Engineer will lead UI development for an AAA multiplayer game, focusing on building scalable and accessible UI systems while mentoring other engineers.
Big Data
Lead multiple game features and departments from concept to release, create and manage schedules and milestones, identify and mitigate risks and scope creep, and mentor production staff. Act as feature owner, coordinate cross-discipline dependencies, resolve impediments, and communicate status to stakeholders to ensure timely, high-quality deliverables.
Big Data
Update and optimize character body and facial rigs for NBA 2K, improving deformation and anatomical accuracy. Build node networks, implement blendshapes and corrective shapes, create skinweight maps, and automate workflows with Python. Debug rigging issues, collaborate with technical artists, engineers, and art departments, and contribute to documentation, pipeline improvements, and scalable workflows.
