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Microloft

Senior Product Designer - Minecraft

Posted 3 Days Ago
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In-Office
Redmond, WA
120K-261K Annually
Senior level
In-Office
Redmond, WA
120K-261K Annually
Senior level
Senior Product Designer at Mojang Studios creating intuitive, accessible experiences for Minecraft across mobile and desktop platforms. Responsibilities include developing wireframes, prototypes, user flows, and interaction models; conducting user research and usability testing; collaborating with product managers, engineers, and designers; and establishing scalable design guidelines. The role emphasizes inclusive design, cross-platform experiences, accessibility, and end-to-end product design delivery.
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Overview

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.


Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

We are seeking a Senior Product Designer to join our team at Mojang Studios. In this role, you will collaborate with product design leadership to bring new experiences to life across mobile and desktop platforms. You’ll work closely with cross-functional teams—including product manage engineers, and other designers—to craft intuitive, accessible, and visually compelling designs that align with the Minecraft brand and delight users worldwide.

In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!  


Responsibilities
  • Partner with product design leadership to execute design efforts from concept through implementation.
  • Collaborate with product managers and developers to define and implement innovative solutions for product direction, visuals, and user experience.
  • Create design artifacts such as wireframes, prototypes, user flows, and interaction models to communicate ideas effectively.
  • Conduct user research and usability testing to validate design decisions and continuously improve
    experiences.
  • Champion accessibility and inclusivity in all design decisions to ensure usability for a global audience.
  • Establish and maintain design guidelines, best practices, and standards that scale across platforms.
  • Stay current with design trends, tools, and technologies, particularly in mobile UX and gaming.

Qualifications

Required Qualifications:

  •  Master's Degree in Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, or related field AND 4+ years experience working in product or service design OR Bachelor's Degree in Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, or related field AND 5+ years experience working in product or service design
    • OR equivalent experience (e.g., demonstrated experience working in product or service design or using design thinking to solve problems).

Preferred Qualifications:

  • 4+ years experience shipping products, services, or games and/or delivering to customers as a result of an end-to-end design process.
  • User empathy and a track record of solving complex problems with simple, elegant design solutions grounded in real user needs.
  • Proficiency in Figma or equivalent tools for wireframing, visual design, and interactive prototyping.
  • Experience designing across multiple platforms and input methods, including console, mobile, and desktop.
  • Comfort navigating ambiguity, with the ability to simplify complexity and bring clarity through designs.
  • Proven collaboration skills and the ability to build strong partnerships with product managers and engineers to deliver high-quality outcomes.
  • Communication and storytelling skills (both visual and verbal) to influence and inspire across disciplines.

Product Design IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $160,200 - $261,000 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay


This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.



Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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