Top Tech Jobs & Startup Jobs in San Francisco, CA

Reposted 2 Months AgoSaved
In-Office
San Mateo, CA, USA
123K-182K Annually
Senior level
123K-182K Annually
Senior level
Big Data
Lead Animator creates and implements high-quality in-game animations in Unreal using animation systems and Blueprints, sets up blends/overlays/events, prototypes gameplay animation, mentors and leads animators, defines animation standards, collaborates with technical artists and production, and helps plan and estimate animation work while escalating artistic issues as needed.
Top Skills: BlueprintsExcelGoogle SheetsMayaPerforceUnreal Engine
Reposted 2 Months AgoSaved
In-Office
San Mateo, CA, USA
134K-198K Annually
Senior level
134K-198K Annually
Senior level
Big Data
The Expert UI Engineer will lead UI development for an AAA multiplayer game, focusing on building scalable and accessible UI systems while mentoring other engineers.
Top Skills: C++CommonuiMvvmSlateUmgUnreal Engine 5
Reposted 2 Months AgoSaved
In-Office
118K-174K Annually
Senior level
118K-174K Annually
Senior level
Big Data
The Senior Engineer will develop backend services for NBA 2K, focusing on high-performance, scalable systems for online gameplay, optimizing databases, and ensuring reliability.
Top Skills: C++Distributed SystemsMicrosoft Sql ServerMySQLPerlPHPPythonRubySQL
Reposted 3 Months AgoSaved
In-Office
San Mateo, CA, USA
109K-161K Annually
Senior level
109K-161K Annually
Senior level
Big Data
Lead multiple game features and departments from concept to release, create and manage schedules and milestones, identify and mitigate risks and scope creep, and mentor production staff. Act as feature owner, coordinate cross-discipline dependencies, resolve impediments, and communicate status to stakeholders to ensure timely, high-quality deliverables.
Top Skills: AgileJIRA
3 Months AgoSaved
In-Office
125K-186K Annually
Senior level
125K-186K Annually
Senior level
Big Data
Lead and mentor a team of level/world artists to create high-quality, stylized environments. Collaborate with Art, Design, Narrative, and Engineering to maintain artistic consistency, manage workflows, schedules, asset lists, and support career growth and cross-disciplinary communication for a AAA game.
Top Skills: 3D Studio MaxAsset Management ToolsGame EditorsMayaPhotoshopSubstanceUnreal Engine 4Unreal Engine 5Zbrush
Reposted One Month AgoSaved
Remote
California, USA
118K-194K Annually
Senior level
118K-194K Annually
Senior level
Big Data
Leads the WWE 2K DevOps team by defining technical strategy and building reliable CI/CD pipelines, infrastructure, deployment automation, developer tooling, and observability practices. The role improves development and production environments across Windows and Linux, establishes operational standards, supports documentation, and drives collaboration across studio teams. Responsibilities include ensuring scalability and performance, refining workflows, and providing technical leadership in an ambiguous, multi-team environment.
Top Skills: .NetAWSBashCC#C++Ci/CdGCPGitInfrastructure As Code (Iac)JenkinsLinuxNode.jsPerforcePowershellPuppetPythonReactWindows
2 Months AgoSaved
Remote
California, USA
47-75 Hourly
Senior level
47-75 Hourly
Senior level
Big Data
Update and optimize character body and facial rigs for NBA 2K, improving deformation and anatomical accuracy. Build node networks, implement blendshapes and corrective shapes, create skinweight maps, and automate workflows with Python. Debug rigging issues, collaborate with technical artists, engineers, and art departments, and contribute to documentation, pipeline improvements, and scalable workflows.
Top Skills: Autodesk MayaFacsMaya Python ApiNgskintoolsPerforcePymelPythonQt
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